英语翻译多媒体电子书设计说明书摘要:随着计算机技术的迅猛发展,尤其是网络技术的快速发展,基于图像的虚拟现实技术得到了广泛的应用,比如教育业,工程业,旅游业,娱乐业等等.虚拟现实(Virtual Reality,简称VR),是一种基于可计算信息的沉浸式交互环境,具体地说,就是采用以计算机技术为核心的现代高科技生成逼真的视、听、触觉一体化的特定范围的虚拟环境,用户借助必要的设备以自然的方式与虚拟环境中的对象进行交互作用、相互影响,从而产生亲临等同真实环境的感受和体验.本设计是一个基于VRML(虚拟现实建模语言)的虚拟多媒体电子书,它要求实现在VRML运行环境中能够自动翻阅的功能.书籍的内容是介绍十大风景名胜方面的,有封面和目录.在VRML编辑环境下,通过添加材质、纹理、传感器、声音、动画等来完善该虚拟电子书,并通过内联(Inline)、锚点(Anchor)造型节点来实现每一页的连接和自动翻阅的功能.最后在VRML浏览器中通过鼠标的移动来翻阅查看整个电子书.关键词:虚拟现实;VRML;电子书;传感器

问题描述:

英语翻译
多媒体电子书设计说明书
摘要:
随着计算机技术的迅猛发展,尤其是网络技术的快速发展,基于图像的虚拟现实技术得到了广泛的应用,比如教育业,工程业,旅游业,娱乐业等等.
虚拟现实(Virtual Reality,简称VR),是一种基于可计算信息的沉浸式交互环境,具体地说,就是采用以计算机技术为核心的现代高科技生成逼真的视、听、触觉一体化的特定范围的虚拟环境,用户借助必要的设备以自然的方式与虚拟环境中的对象进行交互作用、相互影响,从而产生亲临等同真实环境的感受和体验.
本设计是一个基于VRML(虚拟现实建模语言)的虚拟多媒体电子书,它要求实现在VRML运行环境中能够自动翻阅的功能.书籍的内容是介绍十大风景名胜方面的,有封面和目录.在VRML编辑环境下,通过添加材质、纹理、传感器、声音、动画等来完善该虚拟电子书,并通过内联(Inline)、锚点(Anchor)造型节点来实现每一页的连接和自动翻阅的功能.最后在VRML浏览器中通过鼠标的移动来翻阅查看整个电子书.
关键词:虚拟现实;VRML;电子书;传感器

Abstract: With the rapid development of computer technology, especially the rapid development of network technology, image-based virtual reality technology has been widely used, such as the education industry, engineering industry, tourism, entertainment and so on. Virtual Reality (Virtual Reality, referred to as VR), is a calculation based on the immersion of the interactive information environment, specifically the use of computer technology at the core of the modern hi-tech generation of realistic visual, hearing, touch the specific integration the scope of the virtual environment, users with the necessary equipment to the natural environment with virtual objects in the interaction, mutual influence, resulting in the same person and the feelings of real-world experience. The design is based on VRML (Virtual Reality Modeling Language) virtual multimedia e-books, it requires the realization of the environment in VRML can automatically run through the function. The contents of the book is to introduce aspects of the top ten scenic spots, there are the cover and directories. Editor in VRML environment, by adding material, texture, sensors, sound, animation, etc. to improve the virtual e-books, and through the Intranet (Inline), anchor (Anchor) node to achieve the shape of each page and automatically connect through functions. Finally, in the VRML browser through the movement of the mouse to scroll to view the entire e-book. Key words: virtual reality; VRML; e-books; sensor